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・ Mechtras
・ Mechtronix Inc.
・ Mechuka
・ Mechum River Farm
・ Mechums River
・ Mechuwana
・ MechWarrior
・ MechWarrior (1989 video game)
・ MechWarrior (1993 video game)
・ MechWarrior (disambiguation)
・ MechWarrior (role-playing game)
・ MechWarrior 2 soundtrack
・ MechWarrior 3
・ MechWarrior 3050
・ MechWarrior Online
MechWarrior Tactics
・ Mechâal Baladiat Béjaïa
・ Mecia Simson
・ Meciadanol
・ Mecicobothrioidea
・ Mecidiye, Edirne
・ Mecidiyeköy
・ Mecidoba
・ MECIF Protocol
・ Mecillinam
・ MECIPT
・ Mecisna
・ Mecistes chapuisi
・ Mecistes tarsalis
・ Mecisteus


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MechWarrior Tactics : ウィキペディア英語版
MechWarrior Tactics

''MechWarrior Tactics'' was a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and ACRONYM Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform.〔http://pc.ign.com/articles/122/1223708p1.html〕 The game remained in closed beta for two years, with Founder Packs allowing players to purchase instant access, but development has been on hold since of end of 2013 and the game's website has been unavailable since the end of August 2014.
==Gameplay==

The game pitted two players against each other in an online turn-based match. The turn-based combat was presented via an isometric 3D perspective, with the play area divided into a hexagonal grid. Each player had control of four individual BattleMechs, to which they issue separate movement and combat commands which are not seen by their opponent. Moving the 'Mechs into certain tiles that represent forests, hills, or bodies of water grants combat advantages and disadvantages, making the skillful maneuvering of units a major aspect of the game. Likewise, the combat itself offered several tactical options, including the targeting of specific sub-sections of an enemy unit, and balancing overheating of weapons with their cool-down period. Once both players finished inputting their movement and combat orders, the action played out on both players' screens simultaneously, showing the results of their actions for that turn. The turns continued in this fashion until one player loses all their 'Mechs.
A major inspiration for the game was the BattleTech Collectible Card Game. Most items available to the player were represented in the form of virtual cards, including the 'Mechs themselves, their individual weapons, upgrades, and pilots. These cards could be purchased with real money or acquired through gameplay progression by using in-game currency. Customization performed on a particular 'Mech was intended to carry over into future games, giving players an incentive to invest in their card collections for the long haul rather than building up an arsenal for one specific match.
The entire game was played inside a web browser window and did not require any additional downloads whilst still available to play.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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